Participants will be able to use this kit to work with tweens and teens in out-of-school programs.All activities are rooted in helping students make design choices and understand personal voice within the context of telling stories in the #OpenWeb.
- Math & Logic in Design 1 Session
- Introduction to Programming 1 Session
- Easy Does It: Bitsbox Makes 4 Super Simple Apps in an Hour 1 Session
- Psst! There's a Teacher Guide
This 8 week program will cover many different DML objectives. Below you will find some upper level broad stroke ideas:
- Examine user interfaces and the physical attributes of User Interface design.
- Exercise spatial logic and reasoning through game play.
- Design their own flappy bird game, create looping music, and edit “selfies” using previous knowledge of x-y coordinates.
- Utilize programming knowledge through gameplay.
- Use Appmaker, experiment with remixing functionality of apps. Reference previous programming techniques to add unique elements to apps, and publish app to be used on a mobile device.
See other pathways? Help us map it out with the Web Literacy Standard.
What you'll make together
Make an App on paper
Games with grids to use math as a creative process
Avatars with simple shapes
GIFs, Selfies, and Beats with Made With Code
A custom Flappy Bird game
Learn to play Code Combat
Three working Apps using Mozilla's App Maker
Specific material needs are noted in each activity, but for every session you will need:
Access to the internet
The latest version of Chrome or Firefox
Working computers or laptops (at least one for every 2 students)
Assessment and review
Within each activity you will find a list of discussion questions to review with students. We are working to align the Kit with PA Standards (with ASSET STEM Education). Until then, good rules of thumb include always:
- Discussion questions. Review what you did that day. Don't have questions right in front of you? Just remeber: "Know, Want to Know, Learned"
- Mentor Reflection. You are part of a team and a network of educators. Talk to your site facilitators, volunteers, and fellow Digital Corps members. Write down a short blog post based on how you feel the session went, what you thought was challenging, and what you would like to see happen next time.
- Sharing. Always try to make time to share projects. This might take a few weeks working with tweens and teens to build that trust. Get into the practice of always publishing work! Post links on a Tumblr blog, board, community page, or any #openweb format you like!
Here is a short list of upper level criteria to look out for:
- Were participants engaged? Did they ask questions, explore different learning pathways/designs, did they want to finish their project?
- What kind of questions did you hear? Did you hear "show me," "how can I," or "may I" statements? Were they specific to the subject that activity was covering?
- Did participants help one another? A simple strategy that is easy to forget is "Ask Five Before Me." This is a trick that both alleviates the pressure on you, the facilitator, and encourages peer-2-peer collaboration.